Showing posts with label tony bedard. Show all posts
Showing posts with label tony bedard. Show all posts

Wednesday, January 23, 2013

Profusely Protesting Proteus' Premedidated Morphin'

Sometimes, one can't blame Chris Claremont for using mind control.

When Claremont took over Exiles, he was handed a bit of a conundrum regarding long time, shapeshifting member Morph. Y'see, he wasn't exactly the same, fun loving miscreant everyone had grown to love. 



Shortly before Claremont was announed the new Exiles writer, long time scribe Tony Bedard had put the team through the wringer during their World Tour. This extended storyline saw the Exiles chasing Kevin MacTaggert, better known as the reality warping mutant Proteus. Due to the nature of his powers, Kevin was a discorpeal energy form in a never ending need for host bodies. However, each and everyone he inhabited soon was consumed by his powers...Everyone, that is... until he inhabited Morph.

The Exiles finally came up with a way of defeating Proteus, by using B-Mod technology from the Squadron Supreme reality they visited during their hunt. 'B-Mod' is short for 'behaviour modification' and that's exactly what happened to Proteus Morph when he donned a crown that was secretly lined with B-Mod circuitry. It essentially reset Morph's mind, returning him to his old self, while Proteus aspect was rendered dormant... Bottled up, ever ready to resurface.

During Chris' run on both Exiles and New Exiles, the threat of Proteus reemerging was repeatedly hinted at. The notion of your teammate effectively being a single moment of clarity away from turning into a genocidal omniversal overlord gave everyone the shivers...

Yet, everything seemed pretty much okay, until the events of New Exiles Annual # 1. Morph was put in charge of the team as they responded to a distress call from an alternate Earth specifically asking for their assistance...


As it turns out, it was Valeria Richards, the daughter of Reed and Sue Richards they had encountered during one of their earliest missions. This Valeria was pretty similar to the Valeria that Chris introduced during his late 1990s Fantastic Four run. This meant she possessed many of the traits a typical, young Claremontian leading lady has: acting both chipper and delightfully snarky, with a genius level intellect and amazing powers to boot.

How amazing, you wonder? Well... after their initial encounter, Valeria constructed a means of following the Exiles on their adventures across the omniverse, even travelling to the alternate Earths they would eventually visit.

However, for some unknown reason, Valeria arrived early on a world that also happened to be in the grips of  The Maker, an alternate reality Shaper of Worlds who had gone mad. Instead of longing to improve worlds, this one actually got his kicks from causing as much destruction as possible. In this case, by challenging five supervillains to outdo themselves.

Valeria called in the Exiles to set things right. And so they did, defeating crossdimensional counterparts of Doctor Doom, Magneto, Red Skull, Green Goblin and a Baron Mordo/Dormammu mix who wasn't beyond using mind control, by the way.


Making short work of the five baddies meant the Maker was forced to deal with the team himself. Teleporting everyone to his base on a second, smaller Moon orbiting Earth, the final confrontation got underway just as something went wrong with Morph....


For some reason, Proteus was starting to break free from his mental prison, but the Exiles were a tad too distracted to notice. Psylocke and Valeria combined their telekinesis and force field powers to protect everyone from the Maker's fury... But simply throwing up a shield doesn't save you from a being capable of reshuffling existence at a whim.



Ow yeah... the bad guy has managed to sink his claws into one of the good guys... We all know what happens next, right?



Yeah... that's the Shaper of Worlds for ya... mad or otherwise, he is always at the ready to reshape and remold everything you once held as true about yourself or those you trust. Speaking of reshaping those you could trust, Proteus finally makes his move...


"There's someone else inside my head!"

Well of course there is, Morph/Proteus! After all, this is New Exiles, the comic in which Chris Claremont had  no less than 4 main characters go through the exact same thing in the space of 18 issues. It happened to Cat, Sage fell prey to it as well and even Psylocke had to fight her way through it... So why not you?

One might simply dismiss this as a case of lazy writing or even call it a blatant copycat approach to character development... But consider this: maybe Claremont was going for a motif...? Perhaps he was trying to do a subtle study on how everyone deals differently with their less than desirable traits and urges? Do we vehemently deny and cast them out, like Pylocke did? Do we let them overwhelm and change us, like Cat? Or do we accept our darker sides, becoming more powerful in the process... like Sage and Morph...

Ow wait, did I just give away the ending?


"You're not alone inside this head, this body, this soul".

Defeated by the Shaper, sorry Maker, Proteus retreats into his own mind and finds the spirit of Morph there. Kevin Sydney happened to be alive and well... or something... and grabbed the chance to stage an intervention of sorts. "I can sense all this supervillainy stuff isn't making you happy... let me help you learn to help yourself".

Before those lines cause all of us to burst into a rousing rendition of Simon and Garfunkel's Mrs. Robinson, let's see if Mister Proteus took the long dead former inhabitant of his body up on his offer...


Oh, right, right... more talking... Guess convincing someone to essentially give up being themselves isn't done in a panel or two. But finally, this happens...


And in a flurry of bright, pink lights, Morph and Proteus become one... Morph's cheery nature washes away the hurt and pain that made Proteus into a supervillain. Just like one appeases an angry dog by removing the thorn from its paw. The new patchwork persona was immediately accepted by the others and all was right in the world again.

Forget the fact he's essentially a lobotomized supervillain responsible for burning through at least a dozen host bodies during his reign of terror across the multiverse... I guess being given a new lease on life in an immortal, shape shifting body is punishment enough, right?

Well, if anything it also made Proteus into Doctor Phil clone, with a similarly annoying accent.


... #whitepeopleproblems.

Sunday, January 20, 2013

Celebrating 125 Mind Control Moments: Psy versus Psy

Its official! It took close to 5 years, but this is blogpost 125!

And what better way to celebrate 125 moments of mind control than by focussing on Psylocke, star of this blog's second most popular post? Well, focussing on the most popular blog, sure, but that's the first part of the Sage Saga and though it took five mind control stuffed chapters, her story has pretty much been told.



Still, Sage does make an appearance in today's entry, because she was part of Chris Claremont's 2008 Exiles reboot, the rather unimaginatively called New Exiles. Fans of the original Exiles were a little afraid Claremont would blatantly ignore the beloved continuity outgoing writer Tony Bedard had created in favor of his own pet characters...

They weren't too wrong.

Claremont came on board with issue 90 and did indeed get rid of most of the cast, replacing them with his personal favorites. As is any incoming writer's prerogative, to be fair. Claremont decidedly made the book his own by writing out everyone but Sabretooth and Morph, bringing in the 616-versions of Psylocke and Sage, and pairing them with alternate reality versions of other favored Claremont creations such as Kitty Pryde (Cat), Rogue (erm, Rogue), Mystiq (Mystique) and Gambit (the son of a black Namor and the Invisible Woman!) Staying on from the team's previous incarnation were Morph and Sabretooth.

But make no mistake, this really became the Psylocke show, as Betsy quickly took center stage and  remained there for all of the 18 issues New Exiles lasted.  Of course, when you're the feature star in a Chris Claremont comic, getting mind controlled is as inevitable as death and taxes. But this time around, she actually mind controlled herself... No really!

In New Exiles # 7, the team lands on an alternate Earth where the French are a world power and are about to invade the United States. The Exiles are sent in to right some wrongs, but seconds after arriving Psylocke is struck down by a mysterious force.




Just as her teammates come to her aid, Betsy wakes up a totally different person; speaking Mandarin Chinese and not recognizing any of them, Betsy uses her telekinetic powers to flee the scene.


For some unknown reason, she flies halfway across the globe to Shanghai, all the while feeling like she should be someone else. 



The rings she thinks of are actually the powerful Mak'luan artifacts worn by Iron Man's arch enemy the Mandarin. Late in Claremont's first run on Uncanny X-men, Betsy was brainwashed into believing she was Lady Mandarin, and wielded the same power rings as the villain. Arriving in Shanghai, she makes a terrible discovery.


Finding her alternative self dead at the hands of an equally alternate Slaymaster brings back unpleasant memories for Psylocke. She herself was once blinded by the Slaymaster of her own reality and this incident always left her more than a little afraid to face the villain. With good reason, because for a man without superpowers, the ruthless Slaymaster is remarkably lethal...



And now it seems a Slaymaster is killing Betsy Braddock in every alternative world he visits. Psylocke is so rattled by this discovery, she doesn't notice that someone is sneaking up behind her until its too late and he knocks her out. Much to her chagrin, she doesn't find it was all a bad dream after she recovers.... And worse than that, this world's Lady Mandarin might not be as dead as she looked.



But before we get to that, Psylocke is confronted by the owner of the house she just broke into: it happens to be none other than everyone's favorite immortal sensei/demon Ogun. Lady Mandarin was his prized pupil and he is more than a little annoyed at Slaymaster for killing her. After a brief struggle, Ogun makes an offer Psylocke can't refuse: he will train her to face her fears so she can stop Slaymaster and avenge his victims.

Naturally, she agrees, but during the intense training sessions in New Exiles # 10, it becomes apparent that, in her dying moments, Lady Mandarin used her own psychic powers to place her mind inside Psylocke. Lady Mandarin is slowly changing Betsy's body to mirror her deceased form, starting with the Crimson Dawn tattoo appearing on her face. As the training continues, the differences between Betsy and the assassin's apprentice slowly melt away. They become one.


But before she is allowed to pursue Slaymaster, Ogun asks his obedient pupil to perform one final, tiny little task: go to Paris and kill France's emperor Bonaparte. She merrily agrees and takes off for Europe, only to discover nothing was quite the way it seemed.



Yup, turns out Ogun was just grooming her to be a lethal weapon in Bonaparte's war with the Atlanteans. Namor's race rules the oceans with an iron fist and doesn't allow mankind to defile their waters. All they're allowed to use are wooden galleys from the 18th century. As fascinating a story idea as this really is, let's get back to the mind control mirth at hand...



Emperor Bonaparte uses a mind lock on Lady Mandarin's psyche in hopes of controlling her. However, the lock actually allows Psylocke to regain control of her mind and body. Quickly seizing the emperor, she uses him as a hostage to end the crisis the Exiles had come to prevent and everyone went home happy. Except for one little thing: Lady Mandarin was still in Betsy's mind and she brought company...


In New Exiles # 13, Betsy discovers both Lady Mandarin and Ogun have taken up residence within her mind, once more ready to completely take over. But just as the battle seemed hopeless, Betsy was pushed to the limits....


"Its not fair. I just want to live. I swear I'll be good. I can help..."

Ignoring Lady Mandarin's soul rendering pleas for life, Betsy finishes what Slaymaster started and kills her other self in a flurry of all things pink.


"Finally... I'm free."

Well, for the moment at least... So long as you're in a Chris Claremont comic, one is never truly safe... as we'll continue to highlight!