Showing posts with label scott lobdell. Show all posts
Showing posts with label scott lobdell. Show all posts

Saturday, February 2, 2013

Excuse that excellent Exiles mind control

And then there came a time... a time most fans of Exiles feared... the moment Chris Claremont took over.

As any writer is wont to do, he wasted no time making the book his own. His first act was returning recently introduced member Power Princess to the Squadron Supreme of her own dimension.



Then he made a point of subtly redefining the Exiles' mission statement. The team no longer observed and protected the multiverse... no, they were responsible for Claremont coined 'crosstime' and 'omniverse'.

Arguably a change in name only, but it did allow Claremont to link the Exiles to his other Omniverse related creations like Merlin, Mad Jim Jaspers, the Fury and last but not least omniversal guardian Roma and her Captain Britain corps. Speaking of Captain Britain, lets see who will be replacing the Princess...


Well, at least the amount of purple in the team's uniforms remained roughly the same.

Meet Psylocke, fresh from 'our' 616 reality. Not only is Betsy Braddock one of the all time Claremont faves, she also happens to be the sister of Captain Britain and even a one time replacement Captain Britain herself so it's another tie to previously established continuity right there. This set things up nicely for a team up with the Excalibur series Claremont was also writing at the time. But that's a story for another time.

So why was Psylocke summoned anyways? Yes, Sabretooth claimed the team would miss Power Princess' super strength, but surely her brawn couldn't be all that stands between victory and defeat? Well... let's just see how the team did on their first mission without Zarda.


In a move reminiscent of 1975's classic Giant Sized X-men # 1, only one member of the team made it back to get help. In this case, it was Sabretooth and not Cyclops who returned to base and together with Heather 'Sasquatch' Hudson they scanned the multiv... Sorry, Omniverse... to find just the right person to help them out. As it turns out, it was Psylocke.

Credit Claremont for hitting the ground running and using established continuity to drive the story forward, even if it didn't directly involve any of his own stories. Case in point: Psylocke's reaction when seconds after landing in the Exiles' desert room, she encounters Sabretooth.

Keep in mind that in the 616 universe, Sabretooth almost killed her twice. Once during the Claremont penned Mutant Massacre storyline and a second time when Scott Lobdell had Psylocke step in to save X-Force's Boomer. So, how would you react when you find yourself in strange surroundings with a hated enemy approaching?


Yeah, that seems about right.

After all the usual misunderstandings had been cleared up, Psylocke agreed to help the Exiles out and joined Sabretooth in the rescue mission. So, what had caused all the troubles?


Seems like the Exiles had encountered heavy opposition from the ninjas of the Hand. A nuisance to be sure, but nothing they usually can't handle. What could possibly be...


Ah, yeah... this is a Claremont comic now. So 'adventures' are known as 'capers', the multiverse is decidedly omni and mind control is for everyone. Yes... for some unexplained reason, the Exiles ran right into this trap. Even the ones usually too lucky for that.


A mind controlled Longshot... right down to the nice little touch of altering his belt buckle to the 'H' for 'Hand' or even 'Hydra', considering who's the villain of the piece...


In this reality, Susan Storm isn't known as the Invisible Woman but actually the ruthless Madame Hydra. Forget Viper, Susie is as good a sadistic baddie as one could hope for. And then you haven't even met her lover...


"You like cutting their bodies to pieces, my love. Whereas I prefer reordering their minds, James... And putting them to use."

Yeah. That's how the former Susan Storm-Richards rolls.

After turning to evil and separating from her husband Reed Richards, Sue has used mind control technology to further her goals of total world domination. But, what was the mission the Exiles had to accomplish in this reality anyway? Surely, it has to be something as straightforward as 'beat the baddies and move on", right?


Not quite.

Well, lemme save you a dry summary of all the issues through # 94...

The Exiles fail.

Reed doesn't die and Madame Hydra escapes into the Omniverse, along with her lover Wolverine and their partner the Slaymaster. The mind control she subjected Longshot, Spider-Man 2099 and Blink to eventually fades, while the desolate Earth mentioned earlier suddenly becomes a whole lot less desolate when a necklace worn by Reed's daughter Valeria Richards turns out to contain 2.5 billion people Reed wanted to save from the tyranny of his ex-wife.

So, all is right in the world.

Well, in thát world at least.

Friday, February 27, 2009

There's nothing like mindcontrolling Paris in springtime...

Lets start off with a positive comment regarding Claremont's writing: he never considers himself too good to use characters or plots he didn't create himself.

Case in point: Fantastic Four # 20, which features the FF's triumphant return to the 616, after being stranded in the Negative Zone for weeks. The team reappears in Paris and its a good thing they showed when they did because the capital of France is suffering from major mystical problems... All because of The Ruined, a band of interdimensional beings Scott Lobdell introduced back in Fantastic Four vol. 3 # 1. Back then, the team was just in time to stop the Ruined from changing our dimension into theirs, converting people and matter alike. Mindcontrol on a universal level, a first!


But now, the team is a little too late. The transformation's already begun. What to do? Well... turns out there's still a whole lot left to do. The FF manage to reverse the dimensional shift... no harm done. But their presence in Paris leads to the meeting with Margali Szardos (whee-hay! Another character from the X-men mythos... Who's keeping count, anyways?)

The FF get detained in Paris, so lets skip ahead to issue # 21, which features a mind control centered appearance by everyone's favourite Norse Goddess of Death, the ever divalicious Hela!

Read the panel? So, who is Valeria, you ask? Well, she appeared to be the extradimensional second child of Reed and Sue, the daughter they thought they'd lost back in 1984 after a very sad and unfortunate miscarriage. This Valeria all of a sudden 'time-danced' into Pier Four, the FF's base of operations, while the team was still presumed lost in the Negative Zone. Valeria's older (but because she time-shifted also still younger) brother Franklin and his nannies were dumbstruck by her appearance, but Valeria proved her worth soon enough.


Before they had a proper chance to say hello, FF Headquarters was invaded by the Bacchae, a group of old enemies looking for revenge. Valeria got Franklin's Inhuman puppy to teleport them all to safety, but 'safety' apparently included the domain of Hela... The Goddess of death took a keen interest in Valeria and proceeded in an attempt to mindcontrol her... Before she succeeded, Puppy 'ported the group away again, in their quest to locate the Fantastic Four... Of course, before issue's end they all got reunited again. Talk about a happy ending.. That is, until the next issue featuring earth's mightiest mind control!

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By the way, on a completely unrelated sidenote: when he took over FF, Claremont had planned to introduce none other than Kitty Pryde to the team. This of course, would have made using other X-men characters more than extremely easy. Kitty was supposed to serve as a big sister to Franklin and her natural genius would make her click with Reed. Even Sue would be hard pressed to not regard her as part of the family. Marvel Editiorial decided against that, judging Kitty's place was with the X-men. Sooo... We got Valeria. In all fairness, not the worst character in the world, still her timetravel/teleporting shenanigans do resemble the early Rachel Grey and teenage Illyana Rasputin arcs.